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Rename getTieredComponent
to getAnchorFromPosition
Also rename parameter `component` to `xOrY`.
This commit is contained in:
@ -287,19 +287,19 @@ namespace osu.Game.Skinning.Editor
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var result = default(Anchor);
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var result = default(Anchor);
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static Anchor getTieredComponent(float component, Anchor anchor0, Anchor anchor1, Anchor anchor2)
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static Anchor getAnchorFromPosition(float xOrY, Anchor anchor0, Anchor anchor1, Anchor anchor2)
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{
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{
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if (component >= 2 / 3f)
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if (xOrY >= 2 / 3f)
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return anchor2;
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return anchor2;
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if (component >= 1 / 3f)
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if (xOrY >= 1 / 3f)
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return anchor1;
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return anchor1;
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return anchor0;
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return anchor0;
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}
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}
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result |= getTieredComponent(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2);
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result |= getAnchorFromPosition(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2);
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result |= getTieredComponent(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2);
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result |= getAnchorFromPosition(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2);
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return result;
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return result;
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}
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}
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