Make BeatmapSetOverlay accept nulls everywhere

This commit is contained in:
Dean Herbert
2018-04-18 16:04:02 +09:00
parent 0a292a6ab4
commit 1be2571d33
23 changed files with 322 additions and 162 deletions

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class HeaderButton : TriangleButton
{
public HeaderButton()
{
Height = 0;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"094c5f");
Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
Triangles.TriangleScale = 1.5f;
}
}
}