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Make BeatmapSetOverlay accept nulls everywhere
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@ -47,9 +47,7 @@ namespace osu.Game.Tests.Visual
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AddStep("scores pack 1", () => scoresContainer.Scores = scores);
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AddStep("scores pack 2", () => scoresContainer.Scores = anotherScores);
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AddStep("only top score", () => scoresContainer.Scores = new[] { topScore });
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AddStep("remove scores", scoresContainer.CleanAllScores);
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AddStep("turn on loading", () => scoresContainer.IsLoading = true);
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AddStep("turn off loading", () => scoresContainer.IsLoading = false);
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AddStep("remove scores", () => scoresContainer.Scores = null);
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AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
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AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
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