Allow specifying flipping support of selection box different from scaling

This commit is contained in:
ekrctb
2021-07-21 15:59:25 +09:00
parent 747c475b95
commit 1bff4373b3
4 changed files with 56 additions and 10 deletions

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private bool canScaleX;
/// <summary>
/// Whether vertical scale support should be enabled.
/// Whether horizontal scaling support should be enabled.
/// </summary>
public bool CanScaleX
{
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private bool canScaleY;
/// <summary>
/// Whether horizontal scale support should be enabled.
/// Whether vertical scaling support should be enabled.
/// </summary>
public bool CanScaleY
{
@ -95,6 +95,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private bool canFlipX;
/// <summary>
/// Whether horizontal flipping support should be enabled.
/// </summary>
public bool CanFlipX
{
get => canFlipX;
set
{
if (canFlipX == value) return;
canFlipX = value;
recreate();
}
}
private bool canFlipY;
/// <summary>
/// Whether vertical flipping support should be enabled.
/// </summary>
public bool CanFlipY
{
get => canFlipY;
set
{
if (canFlipY == value) return;
canFlipY = value;
recreate();
}
}
private string text;
public string Text
@ -142,10 +176,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
return CanReverse && runOperationFromHotkey(OnReverse);
case Key.H:
return CanScaleX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
return CanFlipX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
case Key.J:
return CanScaleY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
return CanFlipY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
}
return base.OnKeyDown(e);
@ -214,6 +248,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (CanScaleX) addXScaleComponents();
if (CanScaleX && CanScaleY) addFullScaleComponents();
if (CanScaleY) addYScaleComponents();
if (CanFlipX) addXFlipComponents();
if (CanFlipY) addYFlipComponents();
if (CanRotate) addRotationComponents();
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
}
@ -231,8 +267,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addYScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
addScaleHandle(Anchor.TopCentre);
addScaleHandle(Anchor.BottomCentre);
}
@ -247,12 +281,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
addScaleHandle(Anchor.CentreLeft);
addScaleHandle(Anchor.CentreRight);
}
private void addXFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
}
private void addYFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
}
private void addButton(IconUsage icon, string tooltip, Action action)
{
var button = new SelectionBoxButton(icon, tooltip)