Allow visibility can be toggled only if replay is loaded

This commit is contained in:
EVAST9919
2017-10-03 20:26:53 +03:00
parent feb0b1852f
commit 1c132938df
2 changed files with 5 additions and 1 deletions

View File

@ -97,6 +97,8 @@ namespace osu.Game.Screens.Play
replayLoaded = rulesetContainer.HasReplayLoaded;
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)
{