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Allow visibility can be toggled only if replay is loaded
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@ -97,6 +97,8 @@ namespace osu.Game.Screens.Play
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replayLoaded = rulesetContainer.HasReplayLoaded;
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ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!replayLoaded)
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{
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