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Merge branch 'master' into drop-fruit
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@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
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// remove the fruit from its current parent.
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// todo: make this less ugly, somehow.
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(fruit.Parent as Container<DrawableHitObject>)?.Remove(fruit);
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(fruit.Parent as Container)?.Remove(fruit);
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@ -104,12 +103,12 @@ namespace osu.Game.Rulesets.Catch.UI
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Children = new Drawable[]
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{
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createCatcherSprite(),
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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}
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},
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createCatcherSprite(),
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};
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}
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@ -187,14 +186,22 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <param name="fruit">The fruit that was caught.</param>
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public void Add(DrawableHitObject fruit)
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{
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float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
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float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
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float theirRadius = 0;
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while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
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const float allowance = 6;
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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fruit.X += RNG.Next(-5, 5);
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fruit.Y -= RNG.Next(0, 5);
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float diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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}
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@ -205,15 +212,15 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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const double relative_catcher_width = CATCHER_SIZE / 2;
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double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
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var validCatch =
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catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
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catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
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catchObjectPosition >= catcherPosition - halfCatcherWidth &&
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catchObjectPosition <= catcherPosition + halfCatcherWidth;
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if (validCatch && fruit.HyperDash)
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{
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