Compute combo for nested Objects. Display fruit depending on Combo for

osu!catch
This commit is contained in:
Hanamuke
2018-09-13 21:52:15 +02:00
parent 40f7c1bd99
commit 1c2cc3837a
2 changed files with 10 additions and 1 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
public virtual bool NewCombo { get; set; }