diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 6275ac45fa..b349b7f006 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing float scalingFactor = normalized_radius / (float)BaseObject.Radius; if (BaseObject.Radius < 30) { - float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50; + float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 30; scalingFactor *= 1 + smallCircleBonus; }