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Split out nested classes to higher level for better code sharing
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Tournament.Components
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{
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public class TournamentSpriteTextWithBackground : CompositeDrawable
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{
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protected readonly TournamentSpriteText Text;
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protected readonly Box Background;
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public TournamentSpriteTextWithBackground(string text = "")
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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Background = new Box
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{
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Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
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RelativeSizeAxes = Axes.Both,
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},
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Text = new TournamentSpriteText
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{
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Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR,
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Font = OsuFont.Torus.With(weight: FontWeight.SemiBold, size: 50),
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Padding = new MarginPadding { Left = 10, Right = 20 },
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Text = text
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}
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};
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}
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}
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}
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