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Move all carousel rank logic into separate classes (TopLocalRank and CarouselBeatmapRank)
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@ -19,6 +19,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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@ -122,10 +123,23 @@ namespace osu.Game.Screens.Select.Carousel
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},
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}
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},
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starCounter = new StarCounter
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new FillFlowContainer
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{
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Current = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new CarouselBeatmapRank(beatmap)
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{
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Scale = new Vector2(0.8f)
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},
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starCounter = new StarCounter
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{
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Current = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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}
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}
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}
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}
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}
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