Base class for overlays.

This commit is contained in:
Huo Yaoyuan
2016-10-13 22:57:05 +08:00
parent c93a440d3b
commit 1c97edaac2
8 changed files with 89 additions and 111 deletions

View File

@ -48,9 +48,7 @@ namespace osu.Game.GameModes.Menu
OnMulti = delegate { Push(new Lobby()); }, OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); }, OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); }, OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
OnSettings = delegate { OnSettings = osu.Options.ReverseVisibility,
osu.Options.State = osu.Options.State.Reverse();
},
} }
} }
} }

View File

@ -96,7 +96,7 @@ namespace osu.Game
Toolbar = new Toolbar Toolbar = new Toolbar
{ {
OnHome = delegate { MainMenu?.MakeCurrent(); }, OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.State = Options.State.Reverse(); }, OnSettings = Options.ReverseVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f, Alpha = 0.001f,
}, },
@ -134,7 +134,7 @@ namespace osu.Game
switch (args.Key) switch (args.Key)
{ {
case Key.F8: case Key.F8:
Chat.State = Chat.State.Reverse(); Chat.ReverseVisibility();
return true; return true;
} }

View File

@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using OpenTK;
using System.Threading.Tasks; using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Drawables;
@ -17,15 +17,10 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display; using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class ChatConsole : Container, IStateful<Visibility> public class ChatConsole : Overlay
{ {
private ChannelDisplay channelDisplay; private ChannelDisplay channelDisplay;
@ -69,7 +64,7 @@ namespace osu.Game.Overlays
private long? lastMessageId; private long? lastMessageId;
List<Channel> careChannels; private List<Channel> careChannels;
private void initializeChannels() private void initializeChannels()
{ {
@ -112,7 +107,7 @@ namespace osu.Game.Overlays
careChannels.Add(channel); careChannels.Add(channel);
} }
GetMessagesRequest fetchReq; private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api) public void FetchNewMessages(APIAccess api)
{ {
@ -140,30 +135,18 @@ namespace osu.Game.Overlays
api.Queue(fetchReq); api.Queue(fetchReq);
} }
private Visibility state; private const int transition_length = 500;
public Visibility State protected override void PopIn()
{ {
get { return state; } MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
set protected override void PopOut()
{ {
state = value; MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
const int transition_length = 500;
switch (state)
{
case Visibility.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case Visibility.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
} }
} }
} }

View File

@ -1,21 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class Options : Container, IStateful<Visibility> public class Options : Overlay
{ {
const float width = 300; private const float width = 300;
public override void Load(BaseGame game) public override void Load(BaseGame game)
{ {
@ -49,28 +48,14 @@ namespace osu.Game.Overlays
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
private Visibility state; protected override void PopIn()
public Visibility State
{ {
get { return state; } MoveToX(0, 300, EasingTypes.Out);
}
set protected override void PopOut()
{ {
if (value == state) return; MoveToX(-width, 300, EasingTypes.Out);
state = value;
switch (state)
{
case Visibility.Hidden:
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
break;
case Visibility.Visible:
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
break;
}
}
} }
} }
} }

View File

@ -0,0 +1,41 @@
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class Overlay : Container, IStateful<Visibility>
{
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
public void ReverseVisibility()
=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}

View File

@ -1,24 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Configuration;
using System;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing; using osu.Game.Configuration;
using osu.Game.GameModes.Play; using osu.Game.GameModes.Play;
using osu.Framework; using osu.Game.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class Toolbar : Container, IStateful<Visibility> public class Toolbar : Overlay
{ {
const float height = 50; private const float height = 50;
public Action OnSettings; public Action OnSettings;
public Action OnHome; public Action OnHome;
@ -26,29 +25,18 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector; private ToolbarModeSelector modeSelector;
private Visibility state; private const int transition_time = 200;
public Visibility State protected override void PopIn()
{ {
get { return state; } MoveToY(0, transition_time, EasingTypes.OutQuint);
set FadeIn(transition_time, EasingTypes.OutQuint);
{ }
state = value;
const int transition_time = 200; protected override void PopOut()
{
switch (state) MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
{ FadeOut(transition_time, EasingTypes.InQuint);
case Visibility.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case Visibility.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
}
} }
public override void Load(BaseGame game) public override void Load(BaseGame game)

View File

@ -1,17 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Overlays
{
public enum Visibility
{
Hidden,
Visible
}
public static class OverlayVisibilityHelper
{
public static Visibility Reverse(this Visibility input)
=> input == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
}
}

View File

@ -156,11 +156,11 @@
<Compile Include="OsuGameBase.cs" /> <Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" /> <Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" /> <Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Overlay.cs" />
<Compile Include="Overlays\Toolbar.cs" /> <Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" /> <Compile Include="Overlays\ToolbarButton.cs" />
<Compile Include="Overlays\ToolbarModeButton.cs" /> <Compile Include="Overlays\ToolbarModeButton.cs" />
<Compile Include="Overlays\ToolbarModeSelector.cs" /> <Compile Include="Overlays\ToolbarModeSelector.cs" />
<Compile Include="Overlays\Visibility.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Users\User.cs" /> <Compile Include="Users\User.cs" />
<Compile Include="VolumeControl.cs" /> <Compile Include="VolumeControl.cs" />