remove straintime & speed skill caps, implement basic doubletap cheese detection

This commit is contained in:
mrowswares
2021-08-29 17:19:26 +01:00
parent 7122f48568
commit 1ca0223c71
3 changed files with 19 additions and 5 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
setDistances();
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(50, DeltaTime);
StrainTime = DeltaTime;
}
private void setDistances()