Merge branch 'master' into applause-stops-on-score-switch

This commit is contained in:
Dean Herbert
2021-05-21 17:28:28 +09:00
91 changed files with 1997 additions and 1673 deletions

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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -11,29 +14,35 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHitErrorMeter : OsuTestScene
{
private HitWindows hitWindows;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(DrawableRuleset))]
private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
public TestSceneHitErrorMeter()
{
recreateDisplay(new OsuHitWindows(), 5);
AddRepeatStep("New random judgement", () => newJudgement(), 40);
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
AddStep("Judgement barrage", () =>
@ -83,10 +92,10 @@ namespace osu.Game.Tests.Visual.Gameplay
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
this.hitWindows = hitWindows;
hitWindows?.SetDifficulty(overallDifficulty);
drawableRuleset.HitWindows = hitWindows;
Clear();
Add(new FillFlowContainer
@ -103,40 +112,40 @@ namespace osu.Game.Tests.Visual.Gameplay
}
});
Add(new BarHitErrorMeter(hitWindows, true)
Add(new BarHitErrorMeter
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(new BarHitErrorMeter(hitWindows, false)
Add(new BarHitErrorMeter
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
Add(new BarHitErrorMeter(hitWindows, true)
Add(new BarHitErrorMeter
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Rotation = 270,
});
Add(new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 50 }
});
Add(new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 50 }
});
Add(new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
@ -147,11 +156,47 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0)
{
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,
});
}
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
private class TestDrawableRuleset : DrawableRuleset
{
public HitWindows HitWindows;
public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
public override event Action<JudgementResult> NewResult;
public override event Action<JudgementResult> RevertResult;
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }
public override IFrameStableClock FrameStableClock { get; }
public override IReadOnlyList<Mod> Mods { get; }
public override double GameplayStartTime { get; }
public override GameplayCursorContainer Cursor { get; }
public TestDrawableRuleset()
: base(new OsuRuleset())
{
// won't compile without this.
NewResult?.Invoke(null);
RevertResult?.Invoke(null);
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
}
}
}

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@ -27,8 +27,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -61,8 +61,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("add streaming client", () =>
{
Remove(testSpectatorStreamingClient);
Add(testSpectatorStreamingClient);
Remove(testSpectatorClient);
Add(testSpectatorClient);
});
finish();
@ -212,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id));
private void checkPaused(bool state) =>
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("send frames", () =>
{
testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
nextFrame += count;
});
}

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private IAPIProvider api { get; set; }
[Resolved]
private SpectatorStreamingClient streamingClient { get; set; }
private SpectatorClient spectatorClient { get; set; }
[Cached]
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
replay = new Replay();
users.BindTo(streamingClient.PlayingUsers);
users.BindTo(spectatorClient.PlayingUsers);
users.BindCollectionChanged((obj, args) =>
{
switch (args.Action)
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
foreach (int user in args.NewItems)
{
if (user == api.LocalUser.Value.Id)
streamingClient.WatchUser(user);
spectatorClient.WatchUser(user);
}
break;
@ -91,14 +91,14 @@ namespace osu.Game.Tests.Visual.Gameplay
foreach (int user in args.OldItems)
{
if (user == api.LocalUser.Value.Id)
streamingClient.StopWatchingUser(user);
spectatorClient.StopWatchingUser(user);
}
break;
}
}, true);
streamingClient.OnNewFrames += onNewFrames;
spectatorClient.OnNewFrames += onNewFrames;
Add(new GridContainer
{
@ -189,7 +189,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
private double latency = SpectatorStreamingClient.TIME_BETWEEN_SENDS;
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
protected override void Update()
{
@ -233,7 +233,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("stop recorder", () =>
{
recorder.Expire();
streamingClient.OnNewFrames -= onNewFrames;
spectatorClient.OnNewFrames -= onNewFrames;
});
}

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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.Content.AddRange(new Drawable[]
{
streamingClient,
spectatorClient,
lookupCache,
content = new Container { RelativeSizeAxes = Axes.Both }
});
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (var (userId, clock) in clocks)
{
streamingClient.EndPlay(userId, 0);
spectatorClient.EndPlay(userId);
clock.CurrentTime = 0;
}
});
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create leaderboard", () =>
{
foreach (var (userId, _) in clocks)
streamingClient.StartPlay(userId, 0);
spectatorClient.StartPlay(userId, 0);
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
@ -96,10 +96,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
streamingClient.SendFrames(PLAYER_1_ID, i, 1);
spectatorClient.SendFrames(PLAYER_1_ID, i, 1);
if (i % 10 == 0)
streamingClient.SendFrames(PLAYER_2_ID, i, 10);
spectatorClient.SendFrames(PLAYER_2_ID, i, 10);
}
});

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@ -22,8 +22,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -59,14 +59,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add streaming client", () =>
{
Remove(streamingClient);
Add(streamingClient);
Remove(spectatorClient);
Add(spectatorClient);
});
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
streamingClient.EndPlay(id, importedBeatmapId);
spectatorClient.EndPlay(id);
playingUserIds.Clear();
});
}
@ -87,11 +87,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
loadSpectateScreen(false);
AddWaitStep("wait a bit", 10);
AddStep("load player first_player_id", () => streamingClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
AddWaitStep("wait a bit", 10);
AddStep("load player second_player_id", () => streamingClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
}
@ -251,18 +251,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
streamingClient.StartPlay(id, beatmapId ?? importedBeatmapId);
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
nextFrame[id] = 0;
}
});
}
private void finish(int userId, int? beatmapId = null)
private void finish(int userId)
{
AddStep("end play", () =>
{
streamingClient.EndPlay(userId, beatmapId ?? importedBeatmapId);
spectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
@ -276,7 +276,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
foreach (int id in userIds)
{
streamingClient.SendFrames(id, nextFrame[id], count);
spectatorClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
});

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@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
[Cached(typeof(StatefulMultiplayerClient))]
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public TestMultiplayer()

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@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private const int users = 16;
[Cached(typeof(SpectatorStreamingClient))]
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming();
[Cached(typeof(SpectatorClient))]
private TestMultiplayerSpectatorClient spectatorClient = new TestMultiplayerSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.Content.Children = new Drawable[]
{
streamingClient,
spectatorClient,
lookupCache,
Content
};
@ -71,10 +71,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
for (int i = 0; i < users; i++)
streamingClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
Children = new Drawable[]
{
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, streamingClient.PlayingUsers.ToArray())
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, spectatorClient.PlayingUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestScoreUpdates()
{
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 100);
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
}
@ -109,12 +109,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestChangeScoringMode()
{
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 5);
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 5);
AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
}
public class TestMultiplayerStreaming : TestSpectatorStreamingClient
public class TestMultiplayerSpectatorClient : TestSpectatorClient
{
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();

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@ -1,12 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation;
using osu.Game.Overlays.Settings;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
@ -36,8 +40,6 @@ namespace osu.Game.Tests.Visual.Online
[BackgroundDependencyLoader]
private void load()
{
API.Logout();
localUser = API.LocalUser.GetBoundCopy();
localUser.BindValueChanged(user => { userPanelArea.Child = new UserGridPanel(user.NewValue) { Width = 200 }; }, true);
}
@ -46,11 +48,14 @@ namespace osu.Game.Tests.Visual.Online
public void TestOverlayVisibility()
{
AddStep("start hidden", () => accountCreation.Hide());
AddStep("log out", API.Logout);
AddStep("log out", () => API.Logout());
AddStep("show manually", () => accountCreation.Show());
AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible);
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().Click());
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
AddStep("log back in", () => API.Login("dummy", "password"));
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
}

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@ -19,8 +19,10 @@ namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
private readonly User streamingUser = new User { Id = 2, Username = "Test user" };
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
private CurrentlyPlayingDisplay currentlyPlaying;
@ -34,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("add streaming client", () =>
{
nestedContainer?.Remove(testSpectatorStreamingClient);
nestedContainer?.Remove(testSpectatorClient);
Remove(lookupCache);
Children = new Drawable[]
@ -45,7 +47,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
testSpectatorStreamingClient,
testSpectatorClient,
currentlyPlaying = new CurrentlyPlayingDisplay
{
RelativeSizeAxes = Axes.Both,
@ -55,15 +57,15 @@ namespace osu.Game.Tests.Visual.Online
};
});
AddStep("Reset players", () => testSpectatorStreamingClient.PlayingUsers.Clear());
AddStep("Reset players", () => testSpectatorClient.EndPlay(streamingUser.Id));
}
[Test]
public void TestBasicDisplay()
{
AddStep("Add playing user", () => testSpectatorStreamingClient.PlayingUsers.Add(2));
AddStep("Add playing user", () => testSpectatorClient.StartPlay(streamingUser.Id, 0));
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
AddStep("Remove playing user", () => testSpectatorStreamingClient.PlayingUsers.Remove(2));
AddStep("Remove playing user", () => testSpectatorClient.EndPlay(streamingUser.Id));
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
}

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@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBreadcrumbControlHeader : OsuTestScene
{
private static readonly string[] items = { "first", "second", "third", "fourth", "fifth" };
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red);
private TestHeader header;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = header = new TestHeader
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestAddAndRemoveItem()
{
foreach (var item in items.Skip(1))
AddStep($"Add {item} item", () => header.AddItem(item));
foreach (var item in items.Reverse().SkipLast(3))
AddStep($"Remove {item} item", () => header.RemoveItem(item));
AddStep("Clear items", () => header.ClearItems());
foreach (var item in items)
AddStep($"Add {item} item", () => header.AddItem(item));
foreach (var item in items)
AddStep($"Remove {item} item", () => header.RemoveItem(item));
}
private class TestHeader : BreadcrumbControlOverlayHeader
{
public TestHeader()
{
TabControl.AddItem(items[0]);
Current.Value = items[0];
}
public void AddItem(string value)
{
TabControl.AddItem(value);
Current.Value = TabControl.Items.LastOrDefault();
}
public void RemoveItem(string value)
{
TabControl.RemoveItem(value);
Current.Value = TabControl.Items.LastOrDefault();
}
public void ClearItems()
{
TabControl.Clear();
Current.Value = null;
}
protected override OverlayTitle CreateTitle() => new TestTitle();
}
private class TestTitle : OverlayTitle
{
public TestTitle()
{
Title = "Test Title";
}
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
{
[Test]
public void TestTernaryMenuItem()
public void TestTernaryRadioMenuItem()
{
OsuMenu menu = null;
@ -30,9 +30,57 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre,
Items = new[]
{
new TernaryStateMenuItem("First"),
new TernaryStateMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } },
new TernaryStateRadioMenuItem("First"),
new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});
checkState(TernaryState.Indeterminate);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.True);
AddStep("change state via bindable", () => state.Value = TernaryState.True);
void click() =>
AddStep("click", () =>
{
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
void checkState(TernaryState expected)
=> AddAssert($"state is {expected}", () => state.Value == expected);
}
[Test]
public void TestTernaryToggleMenuItem()
{
OsuMenu menu = null;
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
AddStep("create menu", () =>
{
state.Value = TernaryState.Indeterminate;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new TernaryStateToggleMenuItem("First"),
new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});