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Remove unnecessary binding logic from HUDOverlay
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@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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hudOverlay = new HUDOverlay(scoreProcessor, null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var hudOverlay = new HUDOverlay(scoreProcessor, drawableRuleset, Array.Empty<Mod>())
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var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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SetContents(() =>
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{
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hudOverlay = new HUDOverlay(scoreProcessor, null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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