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Adjust polling rate based on current screen and idle state
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@ -35,11 +35,6 @@ namespace osu.Game.Screens.Multi
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public RoomManager()
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{
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TimeBetweenPolls = 5000;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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