From 1ce972dd5b4a06d7ca6774a7daaf79cf3902dc69 Mon Sep 17 00:00:00 2001 From: naoey Date: Sat, 29 Feb 2020 21:53:49 +0530 Subject: [PATCH] Remove unused variable --- osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index ebd89039a5..8e16d74dca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -14,8 +14,6 @@ namespace osu.Game.Tests.Visual.Gameplay [Description("Player instantiated with an autoplay mod.")] public class TestSceneAutoplay : TestSceneAllRulesetPlayers { - private ClockBackedTestWorkingBeatmap.TrackVirtualManual track; - protected override Player CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); @@ -41,8 +39,6 @@ namespace osu.Game.Tests.Visual.Gameplay { var working = base.CreateWorkingBeatmap(beatmap, storyboard); - track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track; - return working; }