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Add notes about weird local handling in ChannelListSelector
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@ -73,6 +73,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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currentChannel.BindValueChanged(channel =>
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currentChannel.BindValueChanged(channel =>
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{
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{
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// This logic should be handled by the chat overlay rather than this component.
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// Selected state should be moved to an abstract class and shared with ChannelListItem.
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if (channel.NewValue == null)
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if (channel.NewValue == null)
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{
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{
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text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
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text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
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