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Fix an invalid depth operation.
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@ -62,8 +62,12 @@ namespace osu.Game.Graphics.UserInterface
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X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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Remove(c1);
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Remove(c2);
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c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
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c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
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Add(c1);
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Add(c2);
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}
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}
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