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Add ability to use Shift
+Number
to set current beat divisor in editor
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@ -209,6 +209,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ShiftPressed && e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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beatDivisor.SetArbitraryDivisor(e.Key - Key.Number0);
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return true;
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}
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return base.OnKeyDown(e);
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}
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internal class DivisorDisplay : OsuAnimatedButton, IHasPopover
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{
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public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
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@ -306,17 +317,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return;
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}
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if (!BeatDivisor.ValidDivisors.Value.Presets.Contains(divisor))
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{
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if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
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BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
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else if (BeatDivisorPresetCollection.TRIPLETS.Presets.Contains(divisor))
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BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
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else
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BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(divisor);
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}
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BeatDivisor.Value = divisor;
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BeatDivisor.SetArbitraryDivisor(divisor);
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this.HidePopover();
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}
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