diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 82a81040e4..3e66549ca0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Whether this can be hit. - /// If not-null, this will not receive a judgement until this function returns true. + /// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false. /// public Func CheckHittable; diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9eb2786951..643253b1af 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.UI { var lastObject = HitObjectContainer.AliveObjects.GetPrevious(osuHitObject); - // Ensure the last object is not alive anymore, in which case always allow the hit. + // If there is no previous object alive, allow the hit. if (lastObject == null) return true;