diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index 82a81040e4..3e66549ca0 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
///
/// Whether this can be hit.
- /// If not-null, this will not receive a judgement until this function returns true.
+ /// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
///
public Func CheckHittable;
diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
index 9eb2786951..643253b1af 100644
--- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
+++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
var lastObject = HitObjectContainer.AliveObjects.GetPrevious(osuHitObject);
- // Ensure the last object is not alive anymore, in which case always allow the hit.
+ // If there is no previous object alive, allow the hit.
if (lastObject == null)
return true;