mirror of
https://github.com/osukey/osukey.git
synced 2025-07-04 01:40:02 +09:00
Merge branch 'master' into new-interfaces
This commit is contained in:
243
osu.Game/Beatmaps/WorkingBeatmapCache.cs
Normal file
243
osu.Game/Beatmaps/WorkingBeatmapCache.cs
Normal file
@ -0,0 +1,243 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
|
||||
{
|
||||
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public readonly WorkingBeatmap DefaultBeatmap;
|
||||
|
||||
public BeatmapModelManager BeatmapManager { private get; set; }
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly IResourceStore<byte[]> resources;
|
||||
private readonly LargeTextureStore largeTextureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
private readonly IResourceStore<byte[]> files;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly GameHost host;
|
||||
|
||||
public WorkingBeatmapCache([NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> files, WorkingBeatmap defaultBeatmap = null, GameHost host = null)
|
||||
{
|
||||
DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
this.audioManager = audioManager;
|
||||
this.resources = resources;
|
||||
this.host = host;
|
||||
this.files = files;
|
||||
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files));
|
||||
trackStore = audioManager.GetTrackStore(files);
|
||||
}
|
||||
|
||||
public void Invalidate(BeatmapSetInfo info)
|
||||
{
|
||||
if (info.Beatmaps == null) return;
|
||||
|
||||
foreach (var b in info.Beatmaps)
|
||||
Invalidate(b);
|
||||
}
|
||||
|
||||
public void Invalidate(BeatmapInfo info)
|
||||
{
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
|
||||
if (working != null)
|
||||
workingCache.Remove(working);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
|
||||
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
|
||||
{
|
||||
int lookupId = beatmapInfo.ID;
|
||||
beatmapInfo = BeatmapManager.QueryBeatmap(b => b.ID == lookupId);
|
||||
}
|
||||
|
||||
if (beatmapInfo?.BeatmapSet == null)
|
||||
return DefaultBeatmap;
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
if (working != null)
|
||||
return working;
|
||||
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
|
||||
|
||||
// best effort; may be higher than expected.
|
||||
GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
|
||||
|
||||
return working;
|
||||
}
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
|
||||
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
|
||||
AudioManager IStorageResourceProvider.AudioManager => audioManager;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => files;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
[NotNull]
|
||||
private readonly IBeatmapResourceProvider resources;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources)
|
||||
: base(beatmapInfo, resources.AudioManager)
|
||||
{
|
||||
this.resources = resources;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap()
|
||||
{
|
||||
if (BeatmapInfo.Path == null)
|
||||
return new Beatmap { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
try
|
||||
{
|
||||
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
|
||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Beatmap failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Background failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Track GetBeatmapTrack()
|
||||
{
|
||||
if (Metadata?.AudioFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Track failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform()
|
||||
{
|
||||
if (Metadata?.AudioFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
|
||||
return trackData == null ? null : new Waveform(trackData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Waveform failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
Storyboard storyboard;
|
||||
|
||||
try
|
||||
{
|
||||
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||
|
||||
var storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
||||
|
||||
// todo: support loading from both set-wide storyboard *and* beatmap specific.
|
||||
if (string.IsNullOrEmpty(storyboardFilename))
|
||||
storyboard = decoder.Decode(stream);
|
||||
else
|
||||
{
|
||||
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(storyboardFilename))))
|
||||
storyboard = decoder.Decode(stream, secondaryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Storyboard failed to load");
|
||||
storyboard = new Storyboard();
|
||||
}
|
||||
|
||||
storyboard.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected internal override ISkin GetSkin()
|
||||
{
|
||||
try
|
||||
{
|
||||
return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user