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Merge branch 'master' into multi-queueing-modes
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@ -10,6 +10,7 @@ using Newtonsoft.Json.Converters;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -62,7 +63,7 @@ namespace osu.Game.Online.Rooms
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[CanBeNull]
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public MultiplayerScoresAround ScoresAround { get; set; }
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public ScoreInfo CreateScoreInfo(PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
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public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
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{
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var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance();
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@ -73,7 +74,7 @@ namespace osu.Game.Online.Rooms
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MaxCombo = MaxCombo,
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BeatmapInfo = beatmap,
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BeatmapInfoID = playlistItem.BeatmapID,
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Ruleset = playlistItem.Ruleset.Value,
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Ruleset = rulesets.GetRuleset(playlistItem.RulesetID),
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RulesetID = playlistItem.RulesetID,
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Statistics = Statistics,
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User = User,
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@ -30,11 +30,16 @@ namespace osu.Game.Online.Rooms
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[JsonProperty("expired")]
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public bool Expired { get; set; }
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[JsonIgnore]
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public IBindable<bool> Valid => valid;
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private readonly Bindable<bool> valid = new BindableBool(true);
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[JsonIgnore]
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public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
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[JsonIgnore]
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<IRulesetInfo> Ruleset = new Bindable<IRulesetInfo>();
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[JsonIgnore]
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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@ -66,9 +71,11 @@ namespace osu.Game.Online.Rooms
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public PlaylistItem()
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{
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Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1);
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Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0);
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Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0);
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}
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public void MarkInvalid() => valid.Value = false;
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public void MapObjects(RulesetStore rulesets)
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{
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Beatmap.Value ??= apiBeatmap;
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