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Use local variables for common sample lists
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9f9e96ce9e
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@ -20,10 +20,19 @@ namespace osu.Game.Tests.Editing.Checks
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{
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{
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private CheckFewHitsounds check;
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private CheckFewHitsounds check;
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private List<HitSampleInfo> notHitsounded;
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private List<HitSampleInfo> hitsounded;
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[SetUp]
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[SetUp]
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public void Setup()
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public void Setup()
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{
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{
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check = new CheckFewHitsounds();
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check = new CheckFewHitsounds();
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notHitsounded = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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hitsounded = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL),
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new HitSampleInfo(HitSampleInfo.HIT_FINISH)
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};
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}
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}
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[Test]
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[Test]
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@ -80,10 +89,7 @@ namespace osu.Game.Tests.Editing.Checks
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for (int i = 0; i < 30; ++i)
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for (int i = 0; i < 30; ++i)
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{
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{
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var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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var samples = i % 8 == 0 ? hitsounded : notHitsounded;
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if (i % 8 == 0)
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE));
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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}
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}
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@ -98,10 +104,7 @@ namespace osu.Game.Tests.Editing.Checks
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for (int i = 0; i < 30; ++i)
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for (int i = 0; i < 30; ++i)
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{
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{
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var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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var samples = (i == 0 || i == 15) ? hitsounded : notHitsounded;
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if (i == 0 || i == 15)
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE));
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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}
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}
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@ -117,10 +120,7 @@ namespace osu.Game.Tests.Editing.Checks
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for (int i = 0; i < 80; ++i)
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for (int i = 0; i < 80; ++i)
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{
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{
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var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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var samples = i == 40 ? hitsounded : notHitsounded;
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if (i == 40)
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE));
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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}
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}
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@ -135,11 +135,7 @@ namespace osu.Game.Tests.Editing.Checks
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var hitObjects = new List<HitObject>();
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var hitObjects = new List<HitObject>();
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for (int i = 0; i < 20; ++i)
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for (int i = 0; i < 20; ++i)
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{
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = notHitsounded });
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var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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}
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assertNoHitsounds(hitObjects);
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assertNoHitsounds(hitObjects);
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}
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}
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@ -149,13 +145,6 @@ namespace osu.Game.Tests.Editing.Checks
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{
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{
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var hitObjects = new List<HitObject>();
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var hitObjects = new List<HitObject>();
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var notHitsounded = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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var hitsounded = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL),
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new HitSampleInfo(HitSampleInfo.HIT_FINISH)
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};
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var ticks = new List<HitObject>();
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var ticks = new List<HitObject>();
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for (int i = 1; i < 10; ++i)
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for (int i = 1; i < 10; ++i)
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ticks.Add(new SliderTick { StartTime = 5000 * i, Samples = hitsounded });
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ticks.Add(new SliderTick { StartTime = 5000 * i, Samples = hitsounded });
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