From 1dc7c59853ae8fc5bc22c44bdb9fcc97a15b087d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 16 Oct 2019 20:34:02 +0900 Subject: [PATCH] Implement selection position snapping --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 4 ++++ .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 8 ++++++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 49ecea5fd0..3f46a6deaa 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -242,6 +242,8 @@ namespace osu.Game.Rulesets.Edit public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject); + public override Vector2 GetSnappedPosition(Vector2 position) => beatSnapGrid?.GetSnapPosition(position) ?? position; + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -290,5 +292,7 @@ namespace osu.Game.Rulesets.Edit /// The for . [CanBeNull] protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable selectedHitObjects) => null; + + public abstract Vector2 GetSnappedPosition(Vector2 position); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index ef1eb09e7c..295b21a99e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -230,9 +230,13 @@ namespace osu.Game.Screens.Edit.Compose.Components private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) { - var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition; + HitObject draggedObject = blueprint.HitObject.HitObject; - selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition)); + Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition; + Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition)); + + // Move the hitobjects + selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition))); } protected override void Dispose(bool isDisposing)