From 1dd354120b1013759d210e49902e08393c6d18b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 30 Sep 2020 16:16:14 +0900 Subject: [PATCH] Fix beatmap potentially changing in test scene --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index cda4ade6e1..04cdfd7a67 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -5,7 +5,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; @@ -27,7 +26,15 @@ namespace osu.Game.Tests.Visual.Editing private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + Beatmap.Disabled = true; + Child = new TimingScreen(); } + + protected override void Dispose(bool isDisposing) + { + Beatmap.Disabled = false; + base.Dispose(isDisposing); + } } }