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Rename Strong{-> Nested}HitObject
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Content.X = DrawHeight / 2;
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private void updateColour()
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{
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@ -164,8 +164,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
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: base(strong, drumRoll)
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public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableDrumRoll drumRoll)
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: base(nestedHit, drumRoll)
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{
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}
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@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return UpdateResult(true);
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick)
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: base(strong, tick)
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public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableDrumRollTick tick)
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: base(nestedHit, tick)
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{
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}
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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public new DrawableHit MainObject => (DrawableHit)base.MainObject;
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public StrongNestedHit(StrongHitObject strong, DrawableHit hit)
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: base(strong, hit)
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public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableHit hit)
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: base(nestedHit, hit)
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{
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}
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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public readonly DrawableHitObject MainObject;
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protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject)
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: base(strong)
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protected DrawableStrongNestedHit(StrongNestedHitObject nestedHit, DrawableHitObject mainObject)
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: base(nestedHit)
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{
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MainObject = mainObject;
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}
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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switch (hitObject)
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{
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case StrongHitObject strong:
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case StrongNestedHitObject strong:
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return CreateStrongHit(strong);
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}
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@ -221,11 +221,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected abstract SkinnableDrawable CreateMainPiece();
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => null;
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}
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}
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