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Rename Strong{-> Nested}HitObject
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Content.X = DrawHeight / 2;
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private void updateColour()
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{
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@ -164,8 +164,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
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: base(strong, drumRoll)
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public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableDrumRoll drumRoll)
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: base(nestedHit, drumRoll)
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{
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}
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