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Rename Strong{-> Nested}HitObject
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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public new DrawableHit MainObject => (DrawableHit)base.MainObject;
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public StrongNestedHit(StrongHitObject strong, DrawableHit hit)
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: base(strong, hit)
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public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableHit hit)
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: base(nestedHit, hit)
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{
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}
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