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Rename Strong{-> Nested}HitObject
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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public readonly DrawableHitObject MainObject;
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protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject)
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: base(strong)
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protected DrawableStrongNestedHit(StrongNestedHitObject nestedHit, DrawableHitObject mainObject)
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: base(nestedHit)
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{
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MainObject = mainObject;
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}
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