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Rename Strong{-> Nested}HitObject
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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switch (hitObject)
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{
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case StrongHitObject strong:
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case StrongNestedHitObject strong:
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return CreateStrongHit(strong);
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}
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@ -221,11 +221,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected abstract SkinnableDrawable CreateMainPiece();
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => null;
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}
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}
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