Rename Strong{-> Nested}HitObject

This commit is contained in:
Bartłomiej Dach
2020-12-13 12:18:29 +01:00
parent 94d737e51b
commit 1ddc896b76
8 changed files with 17 additions and 17 deletions

View File

@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
switch (hitObject)
{
case StrongHitObject strong:
case StrongNestedHitObject strong:
return CreateStrongHit(strong);
}
@ -221,11 +221,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected abstract SkinnableDrawable CreateMainPiece();
/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The strong hitobject.</param>
/// <returns>The strong hitobject handler.</returns>
protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
protected virtual DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => null;
}
}