diff --git a/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs b/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs new file mode 100644 index 0000000000..3e8da9f7d0 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Handlers.Tablet; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays.Settings.Sections.Input +{ + internal class RotationPresetButtons : FillFlowContainer + { + private readonly ITabletHandler tabletHandler; + + private Bindable rotation; + + private const int height = 50; + + public RotationPresetButtons(ITabletHandler tabletHandler) + { + this.tabletHandler = tabletHandler; + + RelativeSizeAxes = Axes.X; + Height = height; + + for (int i = 0; i < 360; i += 90) + { + var presetRotation = i; + + Add(new RotationButton(i) + { + RelativeSizeAxes = Axes.X, + Height = height, + Width = 0.25f, + Text = $"{presetRotation}ยบ", + Action = () => tabletHandler.Rotation.Value = presetRotation, + }); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + rotation = tabletHandler.Rotation.GetBoundCopy(); + rotation.BindValueChanged(val => + { + foreach (var b in Children.OfType()) + b.IsSelected = b.Preset == val.NewValue; + }, true); + } + + public class RotationButton : TriangleButton + { + [Resolved] + private OsuColour colours { get; set; } + + public readonly int Preset; + + public RotationButton(int preset) + { + Preset = preset; + } + + private bool isSelected; + + public bool IsSelected + { + get => isSelected; + set + { + if (value == isSelected) + return; + + isSelected = value; + + if (IsLoaded) + updateColour(); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateColour(); + } + + private void updateColour() + { + if (isSelected) + { + BackgroundColour = colours.BlueDark; + Triangles.ColourDark = colours.BlueDarker; + Triangles.ColourLight = colours.Blue; + } + else + { + BackgroundColour = colours.Gray4; + Triangles.ColourDark = colours.Gray5; + Triangles.ColourLight = colours.Gray6; + } + } + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs index 9d128f8db3..d770c18878 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs @@ -129,6 +129,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input LabelText = "Rotation", Current = rotation }, + new RotationPresetButtons(tabletHandler), new SettingsSlider { TransferValueOnCommit = true,