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Expose MaximumScoringValues for user consumption
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Scoring values for a perfect play.
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/// </summary>
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private ScoringValues maximumScoringValues;
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public ScoringValues MaximumScoringValues { get; private set; }
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/// <summary>
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/// Scoring values for the current play assuming all perfect hits.
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@ -271,7 +271,7 @@ namespace osu.Game.Rulesets.Scoring
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private void updateScore()
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{
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Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1;
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TotalScore.Value = ComputeScore(Mode.Value, currentScoringValues, maximumScoringValues);
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TotalScore.Value = ComputeScore(Mode.Value, currentScoringValues, MaximumScoringValues);
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}
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/// <summary>
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@ -314,7 +314,7 @@ namespace osu.Game.Rulesets.Scoring
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extractScoringValues(scoreInfo.Statistics, out var current, out _);
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current.MaxCombo = scoreInfo.MaxCombo;
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return ComputeScore(mode, current, maximumScoringValues);
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return ComputeScore(mode, current, MaximumScoringValues);
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}
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/// <summary>
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@ -419,7 +419,7 @@ namespace osu.Game.Rulesets.Scoring
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lastHitObject = null;
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if (storeResults)
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maximumScoringValues = currentScoringValues;
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MaximumScoringValues = currentScoringValues;
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currentScoringValues = default;
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currentMaximumScoringValues = default;
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