Samples don't get paused...

This commit is contained in:
Salman Ahmed
2020-09-19 05:55:39 +03:00
parent b3ffd36b65
commit 1e1422c16a

View File

@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sample = newSample;
});
AddAssert("new sample paused", () => !sample.Playing);
AddAssert("new sample stopped", () => !sample.Playing);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddWaitStep("wait a bit", 5);