Merge branch 'master' into non-null-nestedobjects

This commit is contained in:
Dean Herbert 2018-07-03 19:43:46 +09:00 committed by GitHub
commit 1e1ff8339e
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17 changed files with 214 additions and 171 deletions

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@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();
var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset);
testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
switch (instance)
{
case OsuRuleset _:
testInfoLabels(5);

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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
switch (ruleset)
{

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@ -11,9 +11,9 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
using OpenTK.Input;
namespace osu.Game.Graphics.Cursor
{
@ -25,9 +25,8 @@ namespace osu.Game.Graphics.Cursor
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragging;
private bool startRotation;
private DragRotationState dragRotationState;
private Vector2 positionMouseDown;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
@ -40,18 +39,18 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging)
if (dragRotationState != DragRotationState.NotDragging)
{
Debug.Assert(state.Mouse.PositionMouseDown != null);
var position = state.Mouse.Position;
var distance = Vector2Extensions.Distance(position, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
// ReSharper disable once PossibleInvalidOperationException
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
if (startRotation)
if (dragRotationState == DragRotationState.DragStarted && distance > 30)
dragRotationState = DragRotationState.Rotating;
// don't rotate when distance is zero to avoid NaN
if (dragRotationState == DragRotationState.Rotating && distance > 0)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
Vector2 offset = state.Mouse.Position - positionMouseDown;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
@ -67,12 +66,6 @@ namespace osu.Game.Graphics.Cursor
return base.OnMouseMove(state);
}
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
@ -80,6 +73,12 @@ namespace osu.Game.Graphics.Cursor
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
if (args.Button == MouseButton.Left && cursorRotate)
{
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = state.Mouse.Position;
}
return base.OnMouseDown(state, args);
}
@ -87,14 +86,16 @@ namespace osu.Game.Graphics.Cursor
{
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
}
if (args.Button == MouseButton.Left)
{
if (dragRotationState == DragRotationState.Rotating)
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging;
}
return base.OnMouseUp(state, args);
}
@ -160,5 +161,12 @@ namespace osu.Game.Graphics.Cursor
cursorScale.TriggerChange();
}
}
private enum DragRotationState
{
NotDragging,
DragStarted,
Rotating,
}
}
}

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@ -45,7 +45,9 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
@ -85,6 +87,12 @@ namespace osu.Game.Input.Bindings
ToggleGameplayMouseButtons,
[Description("Go back")]
Back
Back,
[Description("Increase scroll speed")]
IncreaseScrollSpeed,
[Description("Decrease scroll speed")]
DecreaseScrollSpeed,
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Online.API.Requests.Responses
private DateTimeOffset submitted { get; set; }
[JsonProperty(@"ranked_date")]
private DateTimeOffset ranked { get; set; }
private DateTimeOffset? ranked { get; set; }
[JsonProperty(@"last_updated")]
private DateTimeOffset lastUpdated { get; set; }

View File

@ -6,16 +6,16 @@ using System.Linq;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Dialog
{
@ -23,6 +23,9 @@ namespace osu.Game.Overlays.Dialog
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
protected override bool BlockPassThroughMouse => false;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -34,26 +37,28 @@ namespace osu.Game.Overlays.Dialog
private readonly SpriteText header;
private readonly TextFlowContainer body;
private bool actionInvoked;
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
get => icon.Icon;
set => icon.Icon = value;
}
public string HeaderText
{
get { return header.Text; }
set { header.Text = value; }
get => header.Text;
set => header.Text = value;
}
public string BodyText
{
set { body.Text = value; }
set => body.Text = value;
}
public IEnumerable<PopupDialogButton> Buttons
{
get { return buttonsContainer.Children; }
get => buttonsContainer.Children;
set
{
buttonsContainer.ChildrenEnumerable = value;
@ -62,71 +67,17 @@ namespace osu.Game.Overlays.Dialog
var action = b.Action;
b.Action = () =>
{
if (actionInvoked) return;
Hide();
actionInvoked = true;
action?.Invoke();
};
}
}
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
}
public PopupDialog()
{
RelativeSizeAxes = Axes.Both;
@ -136,9 +87,6 @@ namespace osu.Game.Overlays.Dialog
content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 0.4f,
Alpha = 0f,
Children = new Drawable[]
{
@ -243,5 +191,69 @@ namespace osu.Game.Overlays.Dialog
},
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
if (!actionInvoked)
// In the case a user did not choose an action before a hide was triggered, press the last button.
// This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().TriggerOnClick();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick();
}
}
}

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@ -1,12 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
@ -16,6 +13,20 @@ namespace osu.Game.Overlays
private readonly Container dialogContainer;
private PopupDialog currentDialog;
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Child = dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
};
Width = 0.4f;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
@ -32,6 +43,8 @@ namespace osu.Game.Overlays
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockPassThroughKeyboard => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
@ -52,32 +65,14 @@ namespace osu.Game.Overlays
protected override void PopOut()
{
base.PopOut();
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
if (currentDialog?.State == Visibility.Visible)
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
currentDialog.Hide();
return;
}
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private void rulesetChanged(RulesetInfo newRuleset)
{
@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
[BackgroundDependencyLoader]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
{
SelectedMods.ValueChanged += selectedModsChanged;
@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
if (ruleset != null)
Ruleset.BindTo(ruleset);
else
Ruleset.Value = rulesets.AvailableRulesets.First();
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();
Ruleset.BindTo(ruleset);
Ruleset.BindValueChanged(rulesetChanged, true);
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");

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@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections
reloadSkins();
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
skinBindable.Value = 0;
skinDropdown.Bindable = skinBindable;
}
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));

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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
};
}
[BackgroundDependencyLoader(true)]
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
{
this.rulesets = rulesets;
@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
ruleset.BindTo(parentRuleset);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -4,30 +4,33 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI.Scrolling
{
/// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract class ScrollingPlayfield : Playfield
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling
HitObjects.TimeRange.BindTo(VisibleTimeRange);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(GlobalAction action)
{
if (!UserScrollSpeedAdjustment)
return false;
if (state.Keyboard.ControlPressed)
switch (action)
{
switch (args.Key)
{
case Key.Minus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
break;
case Key.Plus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
break;
}
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
protected sealed override HitObjectContainer CreateHitObjectContainer()
{
var container = new ScrollingHitObjectContainer();

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@ -82,11 +82,8 @@ namespace osu.Game.Screens
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
{
if (beatmap != null)
Beatmap.BindTo(beatmap);
if (ruleset != null)
Ruleset.BindTo(ruleset);
Beatmap.BindTo(beatmap);
Ruleset.BindTo(ruleset);
if (osu != null)
{

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@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
{
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateDisplay();
}

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@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
private readonly TabControl<GroupMode> groupTabs;
private SortMode sort = SortMode.Title;
public SortMode Sort
{
get { return sort; }
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
}
private GroupMode group = GroupMode.All;
public GroupMode Group
{
get { return group; }
@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
private readonly SearchTextBox searchTextBox;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public FilterControl()
{
@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(val => updateCriteria(), true);
}

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@ -40,7 +40,10 @@ namespace osu.Game.Screens.Select.Leaderboards
private ScheduledDelegate showScoresDelegate;
private bool scoresLoadedOnce;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
@ -48,6 +51,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{
scores = value;
scoresLoadedOnce = true;
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
scrollFlow = null;
@ -196,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
this.api = api;
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateScores();
if (api != null)
@ -227,6 +230,10 @@ namespace osu.Game.Screens.Select.Leaderboards
private void updateScores()
{
// don't display any scores or placeholder until the first Scores_Set has been called.
// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
if (!scoresLoadedOnce) return;
getScoresRequest?.Cancel();
getScoresRequest = null;

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@ -1,10 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual
{
@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual
Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
Dependencies.CacheAs(Ruleset);
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return Dependencies;
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager)
private void load(AudioManager audioManager, RulesetStore rulesets)
{
beatmap.SetAudioManager(audioManager);
Ruleset.Value = rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)

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@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
return loadPlayerFor(ri.CreateInstance());
}
private Player loadPlayerFor(Ruleset r)
{