Increase visibility of osu!mania long notes

This commit is contained in:
Dean Herbert
2018-09-06 23:49:54 +09:00
parent 78ca36c910
commit 1e39b84089
2 changed files with 38 additions and 6 deletions

View File

@ -111,6 +111,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected void BeginHold()
{
holdStartTime = Time.Current;
bodyPiece.Hitting = true;
}
protected void EndHold()
{
holdStartTime = null;
bodyPiece.Hitting = false;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
@ -123,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
BeginHold();
return true;
}
@ -137,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
holdStartTime = null;
EndHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
@ -170,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
holdNote.BeginHold();
return true;
}