diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
index 11daa26072..3ee30ff7dc 100644
--- a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
+++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu
SliderBall,
SliderBody,
SpinnerBody,
- Smoke,
+ SmokeTrail,
ApproachCircle,
}
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmoke.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmokeSegment.cs
similarity index 92%
rename from osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmoke.cs
rename to osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmokeSegment.cs
index 1b7a39aa30..27a2dc3960 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmoke.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSmokeSegment.cs
@@ -6,7 +6,7 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
- public class DefaultSmoke : Smoke
+ public class DefaultSmokeSegment : SmokeSegment
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmokeSegment.cs
similarity index 90%
rename from osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs
rename to osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmokeSegment.cs
index 89e90cd4c8..c9c7e86e86 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmokeSegment.cs
@@ -6,7 +6,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
- public class LegacySmoke : Smoke
+ public class LegacySmokeSegment : SmokeSegment
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
index d44d2b031a..4d12b85770 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs
@@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
- case OsuSkinComponents.Smoke:
+ case OsuSkinComponents.SmokeTrail:
if (GetTexture("cursor-smoke") != null)
- return new LegacySmoke();
+ return new LegacySmokeSegment();
return null;
diff --git a/osu.Game.Rulesets.Osu/Skinning/Smoke.cs b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs
similarity index 99%
rename from osu.Game.Rulesets.Osu/Skinning/Smoke.cs
rename to osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs
index 5d2aa2b1f6..948ec972a3 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Smoke.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs
@@ -20,7 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
- public abstract class Smoke : Drawable, ITexturedShaderDrawable
+ public abstract class SmokeSegment : Drawable, ITexturedShaderDrawable
{
public IShader? TextureShader { get; private set; }
public IShader? RoundedTextureShader { get; private set; }
@@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected class SmokeDrawNode : TexturedShaderDrawNode
{
- protected new Smoke Source => (Smoke)base.Source;
+ protected new SmokeSegment Source => (SmokeSegment)base.Source;
protected double SmokeStartTime { get; private set; }
protected double SmokeEndTime { get; private set; }
diff --git a/osu.Game.Rulesets.Osu/UI/SmokeContainer.cs b/osu.Game.Rulesets.Osu/UI/SmokeContainer.cs
index 4984dc1ad1..d26d45c3d7 100644
--- a/osu.Game.Rulesets.Osu/UI/SmokeContainer.cs
+++ b/osu.Game.Rulesets.Osu/UI/SmokeContainer.cs
@@ -14,6 +14,9 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
+ ///
+ /// Manages smoke trails generated from user input.
+ ///
[Cached]
public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler
{
@@ -31,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI
if (e.Action == OsuAction.Smoke)
{
isSmoking = true;
- AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Smoke), _ => new DefaultSmoke()));
+ AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
return true;
}