Use new framework-level triangles.

This commit is contained in:
Thomas Müller
2016-12-01 19:12:35 +01:00
parent 20947623d5
commit 1e8dc780ab
5 changed files with 16 additions and 27 deletions

View File

@ -195,7 +195,7 @@ namespace osu.Game.Graphics.Cursor
colour.BottomLeft.Linear.A = Parts[i].Time + colour.BottomLeft.Linear.A;
colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
Texture.Draw(
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
colour,
null,