osuLogo handles less keys.

This commit is contained in:
Dean Herbert 2016-10-08 00:41:44 +09:00
parent adba72d293
commit 1e9e52aecc

View File

@ -125,8 +125,12 @@ namespace osu.Game.GameModes.Menu
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Key == Key.Escape) switch (args.Key)
{ {
case Key.Space:
osuLogo.TriggerClick(state);
return true;
case Key.Escape:
if (State == MenuState.Initial) if (State == MenuState.Initial)
return false; return false;
@ -134,7 +138,6 @@ namespace osu.Game.GameModes.Menu
return true; return true;
} }
osuLogo.TriggerClick(state);
return true; return true;
} }