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Don't use the overlay suffix for beatmapInfo wedge.
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Select
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
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private BeatmapInfoWedge wedgedBeatmapInfoWedge;
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private CancellationTokenSource initialAddSetsTask;
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private CancellationTokenSource initialAddSetsTask;
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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},
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wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
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wedgedBeatmapInfoWedge = new BeatmapInfoWedge
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{
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{
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Alpha = 0,
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Alpha = 0,
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Position = wedged_container_start_position,
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Position = wedged_container_start_position,
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@ -239,7 +239,7 @@ namespace osu.Game.Screens.Select
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(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
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(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
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}
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}
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wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
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wedgedBeatmapInfoWedge.UpdateBeatmap(beatmap);
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}
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}
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/// <summary>
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/// <summary>
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