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Merge remote-tracking branch 'upstream/master' into generic-download-model-manager
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commit
1eda4e0dd4
@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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exitAndConfirm();
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exitAndConfirm();
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}
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}
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[Test]
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public void TestExitViaHoldToExit()
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{
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AddStep("exit", () =>
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{
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InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
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InputManager.PressButton(MouseButton.Left);
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});
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confirmPaused();
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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exitAndConfirm();
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}
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[Test]
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[Test]
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public void TestExitFromPause()
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public void TestExitFromPause()
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{
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{
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@ -9,22 +9,13 @@ using osu.Framework.Graphics.Shaders;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Overlays;
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namespace osu.Game.Screens
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namespace osu.Game.Screens
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{
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{
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public class Loader : OsuScreen
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public class Loader : StartupScreen
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{
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{
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private bool showDisclaimer;
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private bool showDisclaimer;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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public override bool AllowBackButton => false;
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public Loader()
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public Loader()
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{
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{
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ValidForResume = false;
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ValidForResume = false;
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@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Users;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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public class Disclaimer : OsuScreen
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public class Disclaimer : StartupScreen
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{
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{
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private Intro intro;
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private Intro intro;
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private SpriteIcon icon;
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private SpriteIcon icon;
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@ -28,11 +27,6 @@ namespace osu.Game.Screens.Menu
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private LinkFlowContainer textFlow;
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private LinkFlowContainer textFlow;
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private LinkFlowContainer supportFlow;
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private LinkFlowContainer supportFlow;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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private Drawable heart;
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private Drawable heart;
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private const float icon_y = -85;
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private const float icon_y = -85;
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@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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public class Intro : OsuScreen
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public class Intro : StartupScreen
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{
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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@ -32,13 +31,6 @@ namespace osu.Game.Screens.Menu
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private SampleChannel welcome;
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private SampleChannel welcome;
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private SampleChannel seeya;
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private SampleChannel seeya;
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public override bool AllowBackButton => false;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuVoice;
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@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
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if (!this.IsCurrentScreen()) return;
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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fadeOut(true);
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performUserRequestedExit();
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performImmediateExit();
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},
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},
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},
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},
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
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@ -251,15 +251,20 @@ namespace osu.Game.Screens.Play
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return working;
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return working;
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}
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}
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private void performUserRequestedExit()
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private void performImmediateExit()
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{
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{
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if (!this.IsCurrentScreen()) return;
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// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
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// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
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onCompletionEvent = null;
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onCompletionEvent = null;
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ValidForResume = false;
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ValidForResume = false;
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performUserRequestedExit();
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}
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private void performUserRequestedExit()
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{
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if (!this.IsCurrentScreen()) return;
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this.Exit();
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this.Exit();
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}
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}
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21
osu.Game/Screens/StartupScreen.cs
Normal file
21
osu.Game/Screens/StartupScreen.cs
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@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Overlays;
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namespace osu.Game.Screens
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{
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/// <summary>
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/// A screen which is shown once as part of the startup procedure.
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/// </summary>
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public abstract class StartupScreen : OsuScreen
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{
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public override bool AllowBackButton => false;
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public override bool HideOverlaysOnEnter => true;
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public override bool CursorVisible => false;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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}
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}
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