From 0609fcf7d4a2a06af0b04d91a6432aebe3008494 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 15:52:53 +0900 Subject: [PATCH 1/4] Fix TestCaseMultiScreen intermittent failures --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index fc4037f58b..8faaefb0bd 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual Multiplayer multi = new Multiplayer(); AddStep(@"show", () => LoadScreen(multi)); - AddWaitStep(5); + AddUntilStep(() => multi.IsCurrentScreen(), "wait until current"); AddStep(@"exit", multi.Exit); } } From 618455f7ba3496591bc8ea2e8859e7ae74de3328 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 16:47:59 +0900 Subject: [PATCH 2/4] Remove exit step (needs login to show properly) --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index 8faaefb0bd..ff95d5836d 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -26,8 +26,6 @@ namespace osu.Game.Tests.Visual Multiplayer multi = new Multiplayer(); AddStep(@"show", () => LoadScreen(multi)); - AddUntilStep(() => multi.IsCurrentScreen(), "wait until current"); - AddStep(@"exit", multi.Exit); } } } From 4504aee089f3a2dd6400ef98aaf3d8705196a353 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 16:50:56 +0900 Subject: [PATCH 3/4] Unnecessary using --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index ff95d5836d..804e3c5b1f 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Screens; using osu.Game.Screens.Multi; using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge.Components; From ca8b7f24b46f69c92478408f42a9a549a86d0e2c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:36:33 +0900 Subject: [PATCH 4/4] Remove PopulateAttributes() --- .../Difficulty/DifficultyCalculator.cs | 22 +++++-------------- 1 file changed, 6 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index ecfca9c589..c6e54c52e7 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -25,14 +25,12 @@ namespace osu.Game.Rulesets.Difficulty protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { - var attributes = CreateDifficultyAttributes(); - attributes.Mods = mods; + var skills = CreateSkills(); if (!beatmap.HitObjects.Any()) - return attributes; + return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList(); - var skills = CreateSkills(); double sectionLength = SectionLength * clockRate; @@ -60,9 +58,7 @@ namespace osu.Game.Rulesets.Difficulty foreach (Skill s in skills) s.SaveCurrentPeak(); - PopulateAttributes(attributes, beatmap, skills, clockRate); - - return attributes; + return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); } /// @@ -108,13 +104,13 @@ namespace osu.Game.Rulesets.Difficulty protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty(); /// - /// Populates after difficulty has been processed. + /// Creates to describe beatmap's calculated difficulty. /// - /// The to populate with information about the difficulty of . /// The whose difficulty was processed. + /// The s that were applied during the process. /// The skills which processed the difficulty. /// The rate at which the gameplay clock is run at. - protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double clockRate); + protected abstract DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate); /// /// Enumerates s to be processed from s in the . @@ -129,11 +125,5 @@ namespace osu.Game.Rulesets.Difficulty /// /// The s. protected abstract Skill[] CreateSkills(); - - /// - /// Creates an empty . - /// - /// The empty . - protected abstract DifficultyAttributes CreateDifficultyAttributes(); } }