Add dialog for storage options

This commit is contained in:
smoogipoo
2020-07-06 22:03:09 +09:00
parent dbbee481f6
commit 1effe71ec2
2 changed files with 161 additions and 13 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
using osuTK.Graphics;
@ -15,6 +16,7 @@ using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.IO;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
@ -171,6 +173,9 @@ namespace osu.Game.Screens.Menu
return s;
}
[Resolved]
private Storage storage { get; set; }
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
@ -187,6 +192,9 @@ namespace osu.Game.Screens.Menu
Track.Start();
}
}
if (storage is OsuStorage osuStorage && osuStorage.Error != OsuStorageError.None)
dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error));
}
private bool exitConfirmed;
@ -308,5 +316,76 @@ namespace osu.Game.Screens.Menu
};
}
}
private class StorageErrorDialog : PopupDialog
{
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private OsuGameBase osuGame { get; set; }
public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
{
HeaderText = "osu! storage error";
Icon = FontAwesome.Solid.ExclamationTriangle;
var buttons = new List<PopupDialogButton>();
BodyText = $"osu! encountered an error when trying to use the custom storage path ('{storage.CustomStoragePath}').\n\n";
switch (error)
{
case OsuStorageError.NotAccessible:
BodyText += $"The default storage path ('{storage.DefaultStoragePath}') is currently being used because the custom storage path is not accessible.\n\n"
+ "Is it on a removable device that is not currently connected?";
buttons.AddRange(new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Try again",
Action = () =>
{
if (!storage.TryChangeToCustomStorage(out var nextError))
dialogOverlay.Push(new StorageErrorDialog(storage, nextError));
}
},
new PopupDialogOkButton
{
Text = "Use the default path from now on",
Action = storage.ResetCustomStoragePath
},
new PopupDialogCancelButton
{
Text = "Only use the default path for this session",
},
});
break;
case OsuStorageError.AccessibleButEmpty:
BodyText += "The custom storage path is currently being used but is empty.\n\n"
+ "Have you moved the files elsewhere?";
// Todo: Provide the option to search for the files similar to migration.
buttons.AddRange(new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Reset to default",
Action = storage.ResetCustomStoragePath
},
new PopupDialogCancelButton
{
Text = "Keep using the custom path"
}
});
break;
}
Buttons = buttons;
}
}
}
}