Unpause music when changing selection at song select

This commit is contained in:
Dean Herbert
2019-08-19 11:30:04 +09:00
parent 97580a4117
commit 1f00793891
2 changed files with 20 additions and 2 deletions

View File

@ -359,6 +359,7 @@ namespace osu.Game.Screens.Select
return;
beatmapNoDebounce = beatmap;
performUpdateSelected();
}
@ -586,10 +587,18 @@ namespace osu.Game.Screens.Select
{
Track track = Beatmap.Value.Track;
if ((!track.IsRunning || restart) && music?.IsUserPaused != true)
if (!track.IsRunning || restart)
{
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Restart();
if (music != null)
{
// use the global music controller (when available) to cancel a potential local user paused state.
music.SeekTo(track.RestartPoint);
music.Play();
}
else
track.Restart();
}
}