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Replace assignment references to HitResult.Miss with Judgement.MinResult
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = HitResult.Miss);
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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return;
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}
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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
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public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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@ -8,7 +8,6 @@ using osu.Game.Configuration;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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else if (Progress > .75)
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r.Type = HitResult.Meh;
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else if (Time.Current >= Spinner.EndTime)
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r.Type = HitResult.Miss;
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r.Type = r.Judgement.MinResult;
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});
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}
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