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Make juice streams interactive (and correctly positioned)
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@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected DrawableCatchHitObject(CatchBaseHit hitObject)
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: base(hitObject)
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{
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.Both;
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X = hitObject.X;
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Y = (float)HitObject.StartTime;
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