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Make juice streams interactive (and correctly positioned)
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@ -83,7 +83,11 @@ namespace osu.Game.Rulesets.Catch.UI
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if (judgement.IsHit)
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{
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Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
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Remove(judgedObject);
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// todo: don't do this
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(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
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(judgedObject.Parent as Container)?.Remove(judgedObject);
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catcher.Add(judgedObject, screenPosition);
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}
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}
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