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Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
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@ -7,6 +7,7 @@ using osu.Game.Modes.Objects.Types;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using osu.Game.Modes.Objects.Legacy;
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namespace osu.Game.Modes.Objects
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{
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@ -24,7 +25,7 @@ namespace osu.Game.Modes.Objects
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switch (type)
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{
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case HitObjectType.Circle:
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result = new Hit
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result = new LegacyHit
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{
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
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NewCombo = combo
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@ -74,7 +75,7 @@ namespace osu.Game.Modes.Objects
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if (split.Length > 7)
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length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
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result = new Slider
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result = new LegacySlider
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{
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ControlPoints = points,
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Distance = length,
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@ -85,7 +86,7 @@ namespace osu.Game.Modes.Objects
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};
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break;
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case HitObjectType.Spinner:
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result = new Spinner
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result = new LegacySpinner
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{
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EndTime = Convert.ToDouble(split[5], CultureInfo.InvariantCulture)
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};
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