Fix failing unit test, move legacy hitobjects to Objects/Legacy/.

This commit is contained in:
smoogipooo
2017-03-14 18:06:32 +09:00
parent d6ccc66b23
commit 1f43370886
6 changed files with 31 additions and 21 deletions

View File

@ -7,6 +7,7 @@ using osu.Game.Modes.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using osu.Game.Modes.Objects.Legacy;
namespace osu.Game.Modes.Objects
{
@ -24,7 +25,7 @@ namespace osu.Game.Modes.Objects
switch (type)
{
case HitObjectType.Circle:
result = new Hit
result = new LegacyHit
{
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
NewCombo = combo
@ -74,7 +75,7 @@ namespace osu.Game.Modes.Objects
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
result = new Slider
result = new LegacySlider
{
ControlPoints = points,
Distance = length,
@ -85,7 +86,7 @@ namespace osu.Game.Modes.Objects
};
break;
case HitObjectType.Spinner:
result = new Spinner
result = new LegacySpinner
{
EndTime = Convert.ToDouble(split[5], CultureInfo.InvariantCulture)
};