Fix autoplay tests not working

This commit is contained in:
Dean Herbert
2019-03-07 18:30:31 +09:00
parent c9ca5098d9
commit 1f44dde96b
13 changed files with 51 additions and 32 deletions

View File

@ -10,12 +10,15 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuAutoGenerator : OsuAutoGeneratorBase
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
#region Parameters
/// <summary>
@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
#region Construction / Initialisation
public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap)
public OsuAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
// Already superhuman, but still somewhat realistic