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Rewrite the way speed adjustments are applied.
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@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Beatmap<TObject> Beatmap;
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/// <summary>
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/// The mods which are to be applied.
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/// </summary>
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protected IEnumerable<Mod> Mods;
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/// <summary>
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/// Creates a hit renderer for a beatmap.
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/// </summary>
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@ -129,6 +134,8 @@ namespace osu.Game.Rulesets.UI
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{
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Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
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Mods = beatmap.Mods.Value;
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RelativeSizeAxes = Axes.Both;
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BeatmapConverter<TObject> converter = CreateBeatmapConverter();
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