Make animation a bit more subtle

This commit is contained in:
Dean Herbert
2018-01-04 20:43:42 +09:00
parent 155e84d2b7
commit 1f62fe19d5
2 changed files with 9 additions and 7 deletions

View File

@ -161,15 +161,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
using (BeginDelayedSequence(slider.Duration, true))
{
Body.FadeOut(450, Easing.OutQuint);
Ball.FadeOut(450, Easing.OutQuint);
const float fade_out_time = 450;
Body.FadeOut(fade_out_time, Easing.Out);
Ball.FadeOut(fade_out_time / 4, Easing.Out);
switch (state)
{
case ArmedState.Idle:
break;
case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.5f, 450, Easing.OutQuint);
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
break;
case ArmedState.Miss:
break;