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Make animation a bit more subtle
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@ -161,15 +161,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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using (BeginDelayedSequence(slider.Duration, true))
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{
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Body.FadeOut(450, Easing.OutQuint);
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Ball.FadeOut(450, Easing.OutQuint);
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const float fade_out_time = 450;
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Body.FadeOut(fade_out_time, Easing.Out);
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Idle:
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break;
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.5f, 450, Easing.OutQuint);
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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break;
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case ArmedState.Miss:
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break;
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